The generator above shuffles the whole bank. Below is the rest of it, laid out block by block, so you can read the words before you paste them anywhere.
Hero lines
- Apps that survive the second release
- Built to ship, then to maintain
- From idea to store in fourteen weeks
A studio of eleven engineers and two designers building mobile products end to end — discovery, native builds, backend, release and the year after.
We estimate in ranges, not in wishes. The number we give you in week two is the number we defend in week twelve.
Most studios hand over a build. We hand over a codebase somebody else could pick up: documented, tested, free of clever tricks.
Team bios
Yusuf Karadağ — Technical lead
Yusuf has been writing mobile code since the first generation of touchscreen handsets and has the strong opinions to prove it. He reviews every change that touches data storage, on the grounds that everything else can be fixed later and that cannot. Restores mechanical keyboards.
Lena Brandt — Product designer
Lena designs the flows, then sits behind five real users while they fail to use them — the most useful and least pleasant hour of any project, in her description. She works in components from day one, so the design system exists before the arguments do.
Oscar Mbeki — Delivery lead
Oscar keeps the two-week rhythm and writes the Friday note telling you what shipped, what slipped and why. He came from infrastructure engineering, so he asks about monitoring and rollback before anyone has agreed on a logo. Plays five-a-side, badly, on Thursdays.
Quotes
“Discovery talked us out of half the feature list and we launched four months earlier than planned. The half we cut has still not been requested by a single user.”
Marije Doorn, Founder, logistics platform
“They shipped a build every second Friday for eleven months. I could watch the thing being made — no status meetings, and no “we’re about 80% done” three months running.”
Emeka Nwosu, Head of Digital
“Our crash rate went from 4.1% to under 0.4% within six weeks of them taking over the codebase from the previous team. Support tickets halved!”
Tania Aaltonen, Customer Operations Manager
FAQ answers
How much does an app cost to build?
A focused first release, with a backend and both platforms, lands between €70,000 and €160,000. Below roughly €50,000 you are buying a prototype rather than a product, and we will tell you that instead of taking the money and delivering something half-alive.
How long until we can launch?
Fourteen to twenty weeks from the end of discovery for a first release, plus a week or so for store review. We will not compress that by adding people — a project running late has scope removed, not headcount added.
Who owns the code you write?
You do, from the first commit. The repository lives in your organisation’s account and we work inside it. If you leave, nothing has to be handed over because you have had all of it along the way, including deployment scripts and architecture notes.
Can you rescue an app somebody else built?
About a third of our work is inherited code. We begin with a two-week audit — dependency health, test coverage, crash data, build times — and end with an honest verdict on repair versus rewrite. Twice we have recommended keeping the existing team.
Closing lines
If you have an idea, a spreadsheet of requirements, or an app that stopped working after the last platform update, get in touch. The first conversation is an hour on a call and costs nothing — bring your worst constraint rather than your best slide.
We take on roughly one new build a quarter, so lead times run six to eight weeks. Discovery can usually start sooner, and it is the part that decides whether the rest is worth doing at all.
Sample copy written for this trade. The businesses, people and prices in it are invented – that is the point of placeholder text.