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We build mobile applications and the systems behind them. Eleven engineers, two designers, one delivery lead — small on purpose, because every person we add is another layer between you and whoever is writing the code. Since 2018 we have shipped 34 products, and 21 of them are still being updated.

What we build

  • Discovery & estimation — Two to three weeks of user interviews, technical spikes and a clickable prototype, ending in a scoped backlog and a cost range with the assumptions written next to it. Yours to take elsewhere if you would rather.
  • Native mobile builds — Written natively for both major platforms where performance matters, or on a shared codebase where it genuinely does not. We explain which one your product needs, and what each choice costs you in year two.
  • Backend & APIs — The unglamorous half: authentication, sync, payments, queues and the admin panel your support team will live in. Tested against a throttled 3 Mbps connection, because that is what a commuter train actually provides.
  • Product design — Interface design from 1× through 3× density, full dark mode, and accessibility checked against contrast ratios and screen-reader order rather than assumed. Prototypes are interactive well before a line of production code exists.

Every engagement opens with a paid discovery: two to three weeks of workshops, technical spikes and a clickable prototype. It costs around €9,000 and exists so the build estimate rests on evidence rather than optimism. Roughly one client in six finishes discovery and decides not to build. That is a good outcome!

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Hero lines

  • Apps that survive the second release
  • Built to ship, then to maintain
  • From idea to store in fourteen weeks

A studio of eleven engineers and two designers building mobile products end to end — discovery, native builds, backend, release and the year after.

We estimate in ranges, not in wishes. The number we give you in week two is the number we defend in week twelve.

Most studios hand over a build. We hand over a codebase somebody else could pick up: documented, tested, free of clever tricks.

Team bios

Yusuf Karadağ — Technical lead

Yusuf has been writing mobile code since the first generation of touchscreen handsets and has the strong opinions to prove it. He reviews every change that touches data storage, on the grounds that everything else can be fixed later and that cannot. Restores mechanical keyboards.

Lena Brandt — Product designer

Lena designs the flows, then sits behind five real users while they fail to use them — the most useful and least pleasant hour of any project, in her description. She works in components from day one, so the design system exists before the arguments do.

Oscar Mbeki — Delivery lead

Oscar keeps the two-week rhythm and writes the Friday note telling you what shipped, what slipped and why. He came from infrastructure engineering, so he asks about monitoring and rollback before anyone has agreed on a logo. Plays five-a-side, badly, on Thursdays.

Quotes

“Discovery talked us out of half the feature list and we launched four months earlier than planned. The half we cut has still not been requested by a single user.”

Marije Doorn, Founder, logistics platform

“They shipped a build every second Friday for eleven months. I could watch the thing being made — no status meetings, and no “we’re about 80% done” three months running.”

Emeka Nwosu, Head of Digital

“Our crash rate went from 4.1% to under 0.4% within six weeks of them taking over the codebase from the previous team. Support tickets halved!”

Tania Aaltonen, Customer Operations Manager

FAQ answers

How much does an app cost to build?

A focused first release, with a backend and both platforms, lands between €70,000 and €160,000. Below roughly €50,000 you are buying a prototype rather than a product, and we will tell you that instead of taking the money and delivering something half-alive.

How long until we can launch?

Fourteen to twenty weeks from the end of discovery for a first release, plus a week or so for store review. We will not compress that by adding people — a project running late has scope removed, not headcount added.

Who owns the code you write?

You do, from the first commit. The repository lives in your organisation’s account and we work inside it. If you leave, nothing has to be handed over because you have had all of it along the way, including deployment scripts and architecture notes.

Can you rescue an app somebody else built?

About a third of our work is inherited code. We begin with a two-week audit — dependency health, test coverage, crash data, build times — and end with an honest verdict on repair versus rewrite. Twice we have recommended keeping the existing team.

Closing lines

If you have an idea, a spreadsheet of requirements, or an app that stopped working after the last platform update, get in touch. The first conversation is an hour on a call and costs nothing — bring your worst constraint rather than your best slide.

We take on roughly one new build a quarter, so lead times run six to eight weeks. Discovery can usually start sooner, and it is the part that decides whether the rest is worth doing at all.

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